Objects
rooomProducts Viewer API object manipulation for 3D product models. Control product components, parts visibility, transformations, and interactive product elements.
getNodeList
getNodeList(callback: Function)
Returns a flattened list of nodes in the scene.
api.getNodeList(function (nodes) {
console.log(nodes);
});show
show(nodeId: string, [callback: Function])
Shows a node. The nodeId is the ID of the node, which can be found via getNodeList.
api.show('NODE_ID', function () {
console.log('Node shown');
});hide
hide(nodeId: string, [callback: Function])
Hides a node. The nodeId is the ID of the node, which can be found via getNodeList.
api.hide('NODE_ID', function () {
console.log('Node hidden');
});setOpacity
setOpacity(nodeId: string, opacity: number, [callback: Function])
Sets the opacity of a node. The nodeId is the ID of the node, which can be found via getNodeList. The opacity is a number between 0 and 1.
TIP
Changing opacity does not work on instances.
api.setOpacity('NODE_ID', 0.25, function () {
console.log('Node opacity changed');
});getOpacity
getOpacity(nodeId: string, [callback: Function])
Returns the opacity of a node. The nodeId is the ID of the node, which can be found via getNodeList.
api.getOpacity('NODE_ID', function (opacity) {
console.log(opacity);
});remove
remove(nodeId: string, [callback: Function])
Delete a node. The nodeId is the ID of the node, which can be found via getNodeList.
api.remove('NODE_ID', function () {
console.log('Node removed');
});translate
translate(nodeId: string, newPosition: [x: number, y: number, z: number], [options: Object], [callback: Function])
Translates a node. The nodeId is the ID of the node, which can be found via getNodeList.
The options parameter: duration the duration of the translation animation (a number, in seconds; 0 by default)
api.translate('NODE_ID', [1, 1, 1], { duration: 1.0 }, function () {
console.log('Node translated');
});rotate
rotate(nodeId: string, newRotation: [degrees: number, x: number, y: number, z: number], [options: Object], [callback: Function])
Rotates a node. The nodeId is the ID of the node, which can be found via getNodeList.
newRotation: an array containing [degrees, axisX, axisY, axisZ].
The options parameter: duration the duration of the rotation animation (a number, in seconds; 0 by default)
api.rotate('NODE_ID', [180, 1, 0, 0], { duration: 1.0 }, function () {
console.log('Node rotated');
});getTransform
getTransform(nodeId: string, callback: Function)
Gets the transform of a node. The nodeId is the ID of the node, which can be found via getNodeList.
api.getTransform('NODE_ID', function ({ position, rotation, scaling }) {
console.log(position); // { x: 0, y: 0, z: 0 }
console.log(rotation); // { x: 0, y: 0, z: 0 }
console.log(scaling); // { x: 1, y: 1, z: 1 }
});pickFromScreen
pickFromScreen(position2D: [x: number, y: number], [callback: Function])
Returns information about the world position of the first hit (intersection) at a given screen coordinate.
api.pickFromScreen([100, 100], function (info) {
console.log(info.position3D, info.id, info.name);
});exportGLB
exportGLB(options: { scaling?: number, usdzCompat?: boolean }, callback: Function)
Exports the object without the skybox and shadowplane as an blob-string in gltf-binary. options: is the object with different export options for GLB object. options.scale: defines node scaling for export (1 by default). options.usdzCompat: prepares the glb file so that it can be converted to usdz. takes into account usdz limitations, such as no support for second uv map. (false by default)
api.exportGLB({ scaling: 1 }, function (blob) {
downloadBlob(blob, "mesh.glb"); // pseudo-code
});getHighlight
getHighlight(nodeId: string, callback: Function)
Returns the highlight settings from object in the scene. The nodeId is the ID of the node, which can be found via getNodeList.
Result: alpha, color and enabled
api.getHighlight('NODE_ID', function (highlight) {
console.log(highlight.alpha); // Result: 0.4
console.log(highlight.color); // Result: #ffd700
console.log(highlight.enabled); // Result: true
});setHighlight
setHighlight(nodeId: string, options: Object, [callback: Function])
Set the highlight settings on an object in the scene. The nodeId is the ID of the node, which can be found via getNodeList.
Options: alpha, color and enabled
api.setHighlight(
'NODE_ID',
{ enabled: true, alpha: 0.4, color: '#ffd700' },
function () {
console.log('Highlight set');
}
);setTransform
setTransform(nodeId: string, transform: object, [callback: Function])
Sets the transform properties (position, rotation, scale) of a product component. The nodeId is the ID of the node, which can be found via getNodeList.
The transform object can contain:
position- Array[x, y, z]rotation- Array[x, y, z]in radiansscale- Array[x, y, z]
api.setTransform('NODE_ID', {
position: [0, 0, 0.5],
rotation: [0, Math.PI / 4, 0],
scale: [1, 1, 1]
}, function() {
console.log('Transform updated');
});getTransformNodes
getTransformNodes(type: string, [callback: Function])
Returns a list of all transform nodes in the scene with their current transform data. The type parameter filters by node type: 'mesh', 'transformNode', 'bone', or 'all' (default).
api.getTransformNodes('mesh', function(nodes) {
console.log(nodes);
});duplicateNode
duplicateNode(nodeId: string, [options: object], [callback: Function])
Duplicates a node. The nodeId is the ID of the node, which can be found via getNodeList.
Options:
transform- Transform object with position, rotation, scaleinstance-truefor instance (shares geometry),falsefor full clonematerialId- ID of a material to applyname- Custom name for the duplicated node
api.duplicateNode('NODE_ID', {
transform: { position: [0, 0.5, 0] }
}, function(result) {
console.log(result.id);
});setNodeMaterial
setNodeMaterial(nodeId: string, materialId: string, [callback: Function])
Assigns an existing material to a node. The nodeId is the ID of the node, which can be found via getNodeList. The materialId can be found via getMaterials.
api.setNodeMaterial('NODE_ID', 'MATERIAL_ID', function(success) {
console.log(success);
});setScaleWithUVTiling
setScaleWithUVTiling(nodeId: string, scale: [number, number, number], [callback: Function])
Scales a mesh while preserving texture tiling so textures tile instead of stretching. The nodeId is the ID of the node, which can be found via getNodeList.
api.setScaleWithUVTiling('NODE_ID', [1.5, 1, 1.5], function(success) {
console.log(success);
});getSkeletons
getSkeletons([callback: Function])
Returns a list of all skeletons in the scene with their bone hierarchies.
api.getSkeletons(function(skeletons) {
console.log(skeletons);
});getBoneTransform
getBoneTransform(skeletonId: string, boneName: string, [callback: Function])
Returns the transform data of a specific bone within a skeleton. The skeletonId is the ID of the skeleton and boneName is the name of the bone.
api.getBoneTransform('SKELETON_ID', 'BONE_NAME', function(bone) {
if (bone) {
console.log(bone.position);
console.log(bone.rotation);
}
});setBoneTransform
setBoneTransform(skeletonId: string, boneName: string, transform: object, [callback: Function])
Sets the transform properties of a specific bone within a skeleton. The skeletonId is the ID of the skeleton, boneName is the name of the bone, and transform is an object with position, rotation, and scale properties.
api.setBoneTransform('SKELETON_ID', 'BONE_NAME', {
rotation: [0, 0, Math.PI / 3]
}, function(success) {
console.log(success);
});